Currently available only at cons and on this website during cons!
The Brumble Game of 2026
3–50 players · 10 minutes
Buy it EXCLUSIVELY at cons like Gen Con (booth 2229) or
HERE during Gen Con 2026 (July 30-August 2).
Supplies are limited.
Gen Con Brumble Countdown
--Days
:
--Hours
:
--Minutes
:
--Seconds
BONUS: We're giving away 10 copies of Brumble Quest! Sign up with your e-mail below to get
notified when Brumble Quest is available and for a chance to win! (US addresses only, 18+.)
E-mails submitted through this form will not be sold by Plaid Hat Games and will be used only for the stated purpose above.
The Brumble Manifesto
by J. Arthur Ellis
Game design facts:
Everyone is a game designer.
Game design doesn't have to generate a product to be justified.
New game designers would benefit from finishing their designs more often.
I started making Brumble Games in an attempt to do game design without worrying about product pitches, instead attempting to begin and finish game designs more successfully. Brumble Games have taught me:
Tabletop games don't have to sacrifice good design to be more accessible.
More tabletop games should be less expensive.
Tabletop games should accommodate more players more often.
Therefore, Brumble Games are designed to…
…prioritize fewer, interactive rules over intricate systems.
…prioritize fewer, creatively crafted components over high-priced box bloat.
…prioritize high player counts over lots of stuff for each player
Anyone can design a Brumble Game. Here are the guidelines:
The design should include 20 or fewer cards.
The design should not use other components, besides scorekeeping or a couple of standard dice.
The design should theoretically accommodate an unlimited number of players.
The game should be produced by hand, on paper, during its design stage.
After a few iterations, the game should be pronounced "done" and shared with the world in some way.